Vehicular vanguard
A downloadable demo for Windows and Linux
A demo of the vehicle editor
This game is open source and is licensed under GPL3, you can find the source code here https://github.com/Ciubix8513/Vehicular-vanguard
Warning: The game is developed fully on Linux, there may be unknown Windows exclusive bugs
Controls:
B - Toggle editor
While in editor:
Hold rmb to rotate the camera, while rmb is held use W A S D Q E to move the camera. Drag out parts out of the window on the left.
Use buttons P and R next to the part menu to toggle between Place mode and Rotate mode. While in rotate mode click on a part to rotate it.
To configure the controls of the vehicle open the Input tab.
Click on a highlighted part to configure it. Press on the image right of the action name to configure the key for the action. Use the drop down menu to configure further:
- Down means that the action will be performed when the specified key is pressed.
- Up means that the action will be performed when the specified key is released.
Clarification on the actions :
When the Steer action is performed it rotates the wheel by x degrees, Stop Steer action returns the wheel into the default state.
Updated | 12 days ago |
Status | In development |
Platforms | Windows, Linux |
Author | Ciubix8513 |
Genre | Simulation |
Tags | 3D, Sandbox |
Download
Click download now to get access to the following files:
Comments
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I really like what I see here. The basis is there for a lot of fun construction-based mechanics. I feel you'll definitely be able to do a lot with this kind of system, especially after taking more time to work on it and iron out the kinks. Thanks for making this, and for sharing it!
I very much dig the idea of being able to set the inputs directly for each wheel as this allows for a lot more control and "special functionality" in a vehicle's control scheme like activation of rockets or other future-added components, four-wheel drive, etc.
I'm definitely lookin' forward to seeing this get more fleshed out as I've already found myself tinkering with it for a decent while just getting the hang of what works and doesn't work. I've taken some time to jot down a few things I've noticed, though I assume you've either run into these issues yourself or they're perhaps a windows thing since that's what I'm running on:
And just some side notes:
Thx, i'm aware of the point one, it's intentional that you have to configure the parts before you can use them.
And the part menu is designed to have icons, I just haven't got around to making them yet