Vehicular vanguard
A downloadable demo for Windows and Linux
A demo of the vehicle editor for Vehicular vanguard, the game I'm working on.
This game is open source and is licensed under GPL3, you can find the source code here https://github.com/Ciubix8513/Vehicular-vanguard
Warning: The game is developed fully on Linux, there may be unknown Windows exclusive bugs
Controls:
B - Toggle editor
While in editor:
Hold rmb to rotate the camera, while rmb is held use W A S D Q E to move the camera. Drag out parts out of the window on the left.
Use buttons P and R next to the part menu to toggle between Place mode and Rotate mode. While in rotate mode click on a part to rotate it.
To configure the controls of the vehicle open the Input tab.
Click on a highlighted part to configure it. Press on the image right of the action name to configure the key for the action. Use the drop down menu to configure further:
- Down means that the action will be performed when the specified key is pressed.
- Up means that the action will be performed when the specified key is released.
Clarification on the actions :
When the Steer action is performed it rotates the wheel by x degrees, Stop Steer action returns the wheel into the default state.
Status | In development |
Platforms | Windows, Linux |
Author | Ciubix8513 |
Genre | Simulation |
Tags | 3D, Sandbox |
Download
Click download now to get access to the following files:
Comments
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I really like what I see here. The basis is there for a lot of fun construction-based mechanics. I feel you'll definitely be able to do a lot with this kind of system, especially after taking more time to work on it and iron out the kinks. Thanks for making this, and for sharing it!
I very much dig the idea of being able to set the inputs directly for each wheel as this allows for a lot more control and "special functionality" in a vehicle's control scheme like activation of rockets or other future-added components, four-wheel drive, etc.
I'm definitely lookin' forward to seeing this get more fleshed out as I've already found myself tinkering with it for a decent while just getting the hang of what works and doesn't work. I've taken some time to jot down a few things I've noticed, though I assume you've either run into these issues yourself or they're perhaps a windows thing since that's what I'm running on:
And just some side notes:
Thx, i'm aware of the point one, it's intentional that you have to configure the parts before you can use them.
And the part menu is designed to have icons, I just haven't got around to making them yet